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Army Rules
Universal Rules
Non-Fleeing units comprised entirely of models with Safety in Numbers add their number of Full Ranks after the first one to their Discipline value, up to a maximum of +3 and never above 10. Safety in Numbers cannot be used to modify the Discipline that is distributed by models with Commanding Presence (but the received Commanding Presence can be modified by Safety in Numbers). Furthermore, units comprised entirely of models with Safety in Numbers gain +1" to their Flee Distance rolls.
The model is allowed to use Shooting Attacks and The Awakened Swarm (Hereditary Spell) against enemy units that are Engaged in Combat with friendly units, as long as all friendly units Engaged in the Combat are of Standard Height. All units Engaged in this Combat are ignored for Cover purposes (but not for drawing Line of Sight). When a model with this rule targets an enemy unit Engaged in Combat with a Shooting Attack or with The Awakened Swarm, roll to hit as normal against the intended target. Each hit must then be randomised to see which unit it hits. Roll a D6 for each hit. On 3+ it hits the intended target; otherwise it hits a friendly unit Engaged in that Combat. If there are several friendly units involved in the combat, randomise which one is hit.
The model's unit gains Fearless. The model must be deployed in, and can only join, a unit that includes at least one model from one of the unit entries stated in brackets (X). The model can never voluntarily leave its unit.
A unit with more than half of its models with Brood's Courage (X) within 6" of a unit that includes at least one model from one of the unit entries stated in brackets (X) may use the Full Ranks of this unit for the purpose of calculating the Discipline modifier it gains from Safety in Numbers.
If the model is within 3" of a friendly non-Fleeing unit with at least one Rat-at-Arms or Vermin Guard model, it gains Aegis (4+, against Ranged Attacks).
A Character with Honourless cannot be chosen by the enemy as the model that refuses a Duel.
One use only. A model can use each of its Dark Shards once per game. Declare usage just before the model rolls to cast a non-Bound Spell. Any Dispel Attempt made against this Casting Attempt suffers −D3 to the dispel roll (roll this dice as soon as the Dark Shard is used). If a natural '1' is rolled for this D3, the model using the Dark Shards suffers 1 hit with Toxic Attacks. This is an exception to the Casting and Dispelling Modifier rules (i.e. it is allowed to modify the dispel roll by more than −2).
Army Weapons
Attacks made with a Plague Flail gain +2 Strength and +2 Armour Penetration. Unless using another weapon, the wielder of a Plague Flail suffers −1 Defensive Skill.
In addition, at Initiative Step 10 (regardless of the wielder's Agility) the wielder must choose an enemy unit that it could normally allocate Close Combat Attacks towards (including Supporting Attacks). The chosen enemy unit suffers a hit with Toxic Attacks. This hit is considered to be a Special Attack.
This weapon cannot be enchanted with Weapon Enchantments from the Common Special Item section.
When using this weapon, the wielder gains Impact Hits (2D6) and Grind Attacks (2D6). These Impact Hits and Grind Attacks are resolved with Strength 4 and Armour Penetration 2.
Range 18", Shots 1, Str 3, AP 0, Quick to Fire.
Range 8", Shots 1, AP 10, Quick to Fire, Accurate, Magical Attacks. Hits from this weapon ignore the target's Resilience and are instead set to wound on 4+.
Range 12", Shots 2, Str 5, AP 3, Quick to Fire, Magical Attacks. The wielder counts as being equipped with Paired Weapons
Range 36", Shots 1, Str 6, AP 4, Unwieldy, Magical Attacks, Accurate. If rolling a natural '1' to hit, the bearer suffers 1 hit with Toxic Attacks.
Range 18", Shots (2D6)*2 or Shots (3D6)*2 (the owner chooses which to use), Str 4, AP 1, Magical Attacks, Quick to Fire.
Range 18", Shots (2D6)*2, Toxic Attacks, Magical Attacks, Volley Fire, Quick to Fire
If a Standard Height model equipped with a Globe Launcher is within 3" of a unit with at least one Rat-at-Arms or Vermin Guard model when shooting, it may draw Line of Sight to the target as if this unit was shooting instead of itself (i.e. the unit cannot be Fleeing, Shaken, or Engaged). The target must still be within range and in the Front Arc of the model shooting with the Globe Launcher.
Range 18", Shots 2D6, Str 5, AP 1, Multiple Wounds (D3), Flaming Attacks, Magical Attacks, Quick to Fire. This weapon ignores to-hit modifiers from Cover and Hard Target (X).
Army Attack Attributes
When attacking with Paired Weapons, the model part gains +1 Attack Value.
At the end of a phase in which a unit that consists entirely of models with Fly has suffered one or more hits from attacks with Lightning Attack, the unit suffers an additional D6 hits with Strength 4 and Armour Penetration 1.
Hereditary Spell
H The Awakened Swarm
Special Items
Weapon Enchantments
Armour Enchantments
Artefacts
Banner Enchantments
Army Organization
Characters
Max 40%
Core
At least 25%
Special
No limit
Tunnel Gunners
Max 30%
Built and Bred
Max 30%
CHARACTERS (max 40%)
Vermin Daemon
820 pts
single model
0-1 Units per Army
Height: Gigantic
Type: Beast
Base: 75×50mm
Global
Adv
Mar
Dis
Model Rules
Defensive
HP
Def
Res
Arm
Offensive
Vermin Daemon
Att
Off
Str
AP
Agi
Schemer:
Universal Rule.Spells cast by the model gain +3" range. The model knows one additional spell, and selects its spells from Divination and the Hereditary Spell of its army. If a Vermin Daemon is part of the army, the Tunnel Gunners Category is reduced to "Max 25%".
Tyrant
160 pts
single model
Height: Standard
Type: Infantry
Base: 20×20mm
Global
Adv
Mar
Dis
Model Rules
Defensive
HP
Def
Res
Arm
Protection
Offensive
Tyrant
Att
Off
Str
AP
Agi
Chief
110 pts
single model
0-4 Units per
army
Height: Standard
Type: Infantry
Base: 20×20mm
Global
Adv
Mar
Dis
Model Rules
Defensive
HP
Def
Res
Arm
Protection
Offensive
Chief
Att
Off
Str
AP
Agi
Fetthis Broodmaster:
Universal Rule.The Chief has its Advance Rate set to 7", its March Rate set to 14", and gains Swiftstride
Magister
200 pts
single model
Height: Standard
Type: Infantry
Base: 20×20mm
Global
Adv
Mar
Dis
Model Rules
Defensive
HP
Def
Res
Arm
Offensive
Magister
Att
Off
Str
AP
Agi
Must select spells from (choose one):
Witchcraft
Thaumaturgy
Rakachit Machinist
170 pts
single model
0-2 Units per
army
Height: Standard
Type: Infantry
Base: 20×20mm
Global
Adv
Mar
Dis
Model Rules
Defensive
HP
Def
Res
Arm
Offensive
Rakachit Machinist
Att
Off
Str
AP
Agi
Mechanical Limbs:
Special Attack.A Rakachit Machinist may use one of the following attacks once per Player Turn. If used as a Shooting Attack, the attack may be used in addition to using a Shooting Weapon, provided both Shooting Attacks target the same unit.
-
Lightning Coil: Shooting Attack. Range 18", Shots D6, Str 2, AP 3. This attack hits automatically.
-
Naphtha Thrower: Breath Attack (Str 3, AP 0, Flaming Attacks). This Breath Attack is not limited to being used only once per game
Sicarra Assassin
280 pts
single model
Height: Standard
Type: Infantry
Base: 20×20mm
Global
Adv
Mar
Dis
Model Rules
Defensive
HP
Def
Res
Arm
Offensive
Sicarra Assassin
Att
Off
Str
AP
Agi
*Affects only attacks made with Close Combat and Shooting Weapons that are not enchanted
Professional Courtesy:
Universal Rule.Sicarra Assassins cannot join or be deployed in units that contain another Sicarra Assassin. Sicarra Assassins may perform Make Way moves even when they are in base contact with an enemy model.
Plague Patriarch
155 pts
single model
Height: Standard
Type: Infantry
Base: 20×20mm
Global
Adv
Mar
Dis
Model Rules
Defensive
HP
Def
Res
Arm
Offensive
Plague Patriarch
Att
Off
Str
AP
Agi
Must select spells from Occultism
Putrid Scholar:
Universal Rule.The model selects its spells from all Learned Spells of its chosen Path and the Hereditary Spell of its army. This overrides the normal Spell Selection rules connected to being a Wizard Apprentice or Adept.
Character Mounts
Vermin Guard Litter
Height: Standard
Type: Infantry
Base: 40×40mm
Global
Adv
Mar
Dis
Model Rules
Defensive
HP
Def
Res
Arm
Offensive
Vermin Guard Litter
Att
Off
Str
AP
Agi
Herding the Swarm:
Universal Rule.The model increases the range of its Commanding Presence (if available) by 6".
Vermin Hulk Bodyguard
Height: Large
Type: Infantry
Base: 40×40mm
Global
Adv
Mar
Dis
Model Rules
Defensive
HP
Def
Res
Arm
Offensive
Vermin Hulk
Att
Off
Str
AP
Agi
Monstrous Rat
This mount and its rider count towards Characters. Additionally, this mount counts towards Built and Bred.
Height: Large
Type: Cavalry
Base: 50×100mm
Global
Adv
Mar
Dis
Model Rules
Defensive
HP
Def
Res
Arm
Offensive
Monstrous Rat
Att
Off
Str
AP
Agi
Plague Pendulum
0-1 Mounts per Army
This mount and its rider count towards Characters. Additionally, this mount counts towards Built and Bred.
Height: Large
Type: Construct
Base: 60×100mm
Global
Adv
Mar
Dis
Model Rules
Defensive
HP
Def
Res
Arm
Offensive
Crew (4)
Att
Off
Str
AP
Agi
Chassis
Att
Off
Str
AP
Agi
Ram
Att
Off
Str
AP
Agi
Pendulum:
Attack Attribute - Close Combat.The model part can only use its Grind Attacks against enemy units Engaged in the model's Front Facing.
Doom Bell
Mount
0-1 Mounts per Army
Height: Large
Type: Construct
Base: 60×100mm
Global
Adv
Mar
Dis
Model Rules
Defensive
HP
Def
Res
Arm
Offensive
Vermin Hulk
Att
Off
Str
AP
Agi
Above the Masses:
Universal Rule.When a Magister riding the Doom Bell chooses targets for spells with type Direct, it ignores the restriction of only choosing targets in its Front Arc. When a Magister riding the Doom Bell chooses targets for spells with type Missile, it can draw Line of Sight at 360° from any point of the Doom Bell's base, and may cast Missile spells even when Engaged in Combat. All non-Bound Spells cast by the Magister gain +3" range.
Sounding The Bell:
Universal Rule.All enemy units within 18" of one or more models with this Universal Rule suffer -1 Offensive Skill and -1 Defensive Skill. At the start of your Magic Phase, you may choose to roll a D6. On a 2+, the Offensive and Defensive Skill modifiers are increased to -2 each, until the start of your next Magic Phase. If a '1' is rolled, the Doom Bell loses Sounding The Bell until the end of your next Movement Phase, and all units (friend and foe) in base contact with the Doom Bell suffer D6 hits with Strength 4 and Armour Penetration 2.
core (at least 25%)
Rats-at-Arms
220 pts
25 models, may add up to 35 additional models for 7 pts/model
Height: Standard
Type: Infantry
Base: 20×20mm
Global
Adv
Mar
Dis
Model Rules
Defensive
HP
Def
Res
Arm
Offensive
Rat-at-Arms
Att
Off
Str
AP
Agi
Vermin Guard
250 pts
20 models, may add up to 30 additional models for 16 pts/model
Height: Standard
Type: Infantry
Base: 20×20mm
Global
Adv
Mar
Dis
Model Rules
Defensive
HP
Def
Res
Arm
Offensive
Vermin Guard
Att
Off
Str
AP
Agi
Plague Brotherhood
205 pts
20 models, may add up to 30 additional models for 10 pts/model
Height: Standard
Type: Infantry
Base: 20×20mm
Global
Adv
Mar
Dis
Model Rules
Defensive
HP
Def
Res
Arm
Offensive
Plague Brother
Att
Off
Str
AP
Agi
Slaves
145 pts
30 models, may add up to 30 additional models for 4 pts/model
0-Â4 Units per Army
Height: Standard
Type: Infantry
Base: 20×20mm
Global
Adv
Mar
Dis
Model Rules
Defensive
HP
Def
Res
Arm
Offensive
Slave
Att
Off
Str
AP
Agi
Disposable:
Universal Rule.Units with this rule that Break from Combat are immediately destroyed.
When checking if an enemy unit is Steadfast, your Slave units count as having 0 Full Ranks, unless the Slave unit is Engaged in the enemy unit’s Flank or Rear Facing.
When shooting into a combat where the only Engaged friendly models are Slaves, the Shooting Attack gains +2 to hit and -1 to the rolls for randomising which unit is hit with Callous.
Footpads
120 pts
10 models, may add up to 20 additional models for 9 pts/model
0-4 Units per Army
Height: Standard
Type: Infantry
Base: 20×20mm
Global
Adv
Mar
Dis
Model Rules
Defensive
HP
Def
Res
Arm
Offensive
Footpad
Att
Off
Str
AP
Agi
special (no limit)
Giant Rats
80 pts
10 models, may add up to 50 additional models for 6 pts/model
0-4 Units per Army
Height: Standard
Type: Infantry
Base: 20×20mm
Global
Adv
Mar
Dis
Model Rules
Defensive
HP
Def
Res
Arm
Offensive
Giant Rat
Att
Off
Str
AP
Agi
Plague Disciples
170 pts
8 models, may add up to 7 additional models for 17 pts/model
0-3 Units per Army
Height: Standard
Type: Infantry
Base: 20×20mm
Global
Adv
Mar
Dis
Model Rules
Defensive
HP
Def
Res
Arm
Offensive
Plague Disciple
Att
Off
Str
AP
Agi
Vermin Hulks
295 pts
4 models, may add up to 8 additional models for 75 pts/model
0-3 Units per Army
Height: Large
Type: Infantry
Base: 40×40mm
Global
Adv
Mar
Dis
Model Rules
Defensive
HP
Def
Res
Arm
Offensive
Vermin Hulk
Att
Off
Str
AP
Agi
Thunder Hulks
The model gains Heavy Armour and changes its base size to 50×50mm.
Rat Swarms
90 pts
2 models, may add up to 8 additional models for 30 pts/model
0-3 Units per Army
Height: Standard
Type: Beast
Base: 40×40mm
Global
Adv
Mar
Dis
Model Rules
Defensive
HP
Def
Res
Arm
Offensive
Rat Swarm
Att
Off
Str
AP
Agi
Tiny:
Universal Rule.The model ignores friendly units when moving in the Charge and Movement Phase, but must follow the Unit Spacing rule at the end of the move.
Meat Grinder
150 pts
single model
0-2 Units per Army
Height: Standard
Type: Infantry
Base: 40×40mm
Global
Adv
Mar
Dis
Model Rules
Defensive
HP
Def
Res
Arm
Offensive
Rat Swarm
Att
Off
Str
AP
Agi
One with the Swarm:
Universal Rule.The model can only join units of Rats-at-Arms, and loses Insignificant while joined to such units.
Gutter Blades
145 pts
5 models, may add up to 5 additional models for 25 pts/model
0-3 Units per Army
Height: Standard
Type: Infantry
Base: 20×20mm
Global
Adv
Mar
Dis
Model Rules
Defensive
HP
Def
Res
Arm
Offensive
Gutter Blade
Att
Off
Str
AP
Agi
tunnel gunners (max 30%)
Weapon Team
150 pts
single model
0-3 Units per Army
Height: Standard
Type: Infantry
Base: 25×50mm
Global
Adv
Mar
Dis
Model Rules
Defensive
HP
Def
Res
Arm
Offensive
Weapon Team
Att
Off
Str
AP
Agi
Scorched Fur:
Universal Rule.When the model rolls Breakdown on the Misfire Table it is removed as a casualty.
Jezails
110 pts
3 models, may add up to 3 additional models for 40 pts/model
0-3 Units per Army
Height: Standard
Type: Infantry
Base: 25×50mm
Global
Adv
Mar
Dis
Model Rules
Defensive
HP
Def
Res
Arm
Offensive
Jezail
Att
Off
Str
AP
Agi
Pavise:
Armour.The model gains +3 Armour against Ranged Attacks.
Grenadiers
185 pts
8 models, may add up to 7 additional models for 21 pts/model
0-3 Units per Army
Height: Standard
Type: Infantry
Base: 20×20mm
Global
Adv
Mar
Dis
Model Rules
Defensive
HP
Def
Res
Arm
Offensive
Jezail
Att
Off
Str
AP
Agi
Verminous Artillery -
single model
0-2 Units per Army
Height: Large
Type: Construct
Base: 75mm round
Global
Adv
Mar
Dis
Model Rules
Defensive
HP
Def
Res
Arm
Offensive
[Catapult Crew]
Att
Off
Str
AP
Agi
Offensive
[Cannon Crew]
Att
Off
Str
AP
Agi
Plague Catapult
(170 pts)Use Catapult Crew
The model gains Frenzy and Fearless
Catapult (4×4) Artillery Weapon
Range 12-48", Shots 1, Toxic Attacks, Magical Attacks.
Lightning Cannon
(265 pts)Use Cannon Crew
The model gains Frenzy and Fearless
Cannon Artillery Weapon
Range 48", Shots 1, Str 7, AP 10, Accurate, Magical Attacks, Lightning Attacks, Multiple Wounds (D3+1, Clipped Wings).
Before rolling to hit, the Lightning Cannon may be supercharged. If supercharged, the weapon's Strength is set to 10 and its Range is set to 18" for the duration of the phase. After the shot has been resolved, roll a D6. On a roll of '1' or '2', the Lightning Cannon cannot be supercharged again this game.
Dreadmill
305 pts
single model
0-2 Units per Army
Height: Large
Type: Construct
Base: 50×100mm
Global
Adv
Mar
Dis
Model Rules
Defensive
HP
Def
Res
Arm
Offensive
Dreadmill
Att
Off
Str
AP
Agi
Electric Discharge:
Special Attack.Model parts with this Special Attack can use it as a Shooting Attack and as a Special Attack in close combat.
- As a Shooting Attack: Choose a target using the normal rules for Shooting Attacks. The Shooting Attack has Range 18", Shots 3, Reload!, Accurate, Quick to Fire, and Aim (4+).
- As a Special Attack when Engaged in Combat: The Melee Attack is made at the model part's Initiative Step. Choose a single enemy unit in base contact and roll three D6 (these rolls are not considered to-hit rolls). For each roll of 3+ the target suffers a hit from the Electric Discharge.
Hits from the Electric Discharge are resolved with Strength 5, Armour Penetration 10, Multiple Wounds (D3), Lightning Attacks, and Magical Attacks.
Before using the Electric Discharge, the Dreadmill may be supercharged. If supercharged, the attacks from the Electric Discharge are set to Strength 6 and their Range is set to 12" for the duration of the phase. After the Electric Discharge has been resolved, roll a D6. On a roll of '1' or '2', the Dreadmill cannot be supercharged again this game.
built and bred (max 30%)
Abomination
375 pts
single model
0-2 Units per Army
Height: Gigantic
Type: Beast
Base: 60×100mm
Global
Adv
Mar
Dis
Model Rules
Defensive
HP
Def
Res
Arm
Offensive
Att
Off
Str
AP
Agi